Less successful evolutionary paths will vanish, and only one may progress through every crucial transformative step towards cell cohesion, terrestrial conquest, sentience, settlements, and space travel. Players will create and edit an organism on its journey from insignificance to the stars, using multiple creation tools to rise above their adversaries, themselves products of evolution by natural selection in the wider game ecosystem.īy collecting substances from the environment and processing them with a simulated metabolism, you can increase your species’ fitness rating, building resistance against extinction. We aim to explore the possibilities of simulation within a game context, pitting the player against the game environment as they wield the forces of evolution. Thrive takes many games as inspiration, from roguelikes to grand strategy games, but we plan on walking our own path with many game mechanics. Seven stages are planned – Microbe, Multicellular, Aware, Awakening, Society, Industrial and Space – though for the moment we’re only focusing on the first of these, as the whole project is a massive undertaking. Thrive will encapsulate the player in the wonders of science and the universe, allowing them to manipulate the virtual world around them with editors to modify technology, culture, organisms, and entire solar systems.
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